On a success, you are immune to this effect for the next hour. On a failed save, your Dexterity score increases by 1, your Strength score decreases by 1, and you can't use your Non-Newtonian trait for the next 8 hours.
![d&d slime race d&d slime race](https://64.media.tumblr.com/f047bcdb91c1ffecdd736787f3deb1e9/527bc2b5bbc653d5-93/s400x600/6dafb4bcde72b54c40583b62f83c8f136f56f3da.png)
When you take any amount of fire damage, you must make a DC 15 Constitution saving throw. You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Constitution modifier. When you are targeted by a weapon attack, you can use your reaction to gain a +1 bonus to your AC and resistance to bludgeoning, piercing and slashing damage until the start of your next turn. While hardened in this way, you are vulnerable to bludgeoning damage. Dnd 5e Homebrew Murloc Race By Maclimes Dnd 5e Homebrew Dnd Races D D Dungeons And. On a success, you are immune to this effect for the next hour. Reviewing 5E D&D Monsters - 5E Adventure Modules, Part 1 (Dragons. On a failed save, your Dexterity score decreases by 1 and your base walking speed decreases by 10 feet for the next 8 hours. When you take any amount of cold damage, you must make a DC 15 Constitution saving throw. You are immune to being unwillingly knocked prone. Your base walking speed increases by 10 feet. You are vulnerable to the damage of weapon attacks made by oozes, and you decay a little if oozes hit you (effectively "aging" by one month each time you're hit by one).ĭifferent slimefolk have different chemical compositions. Its operations also include a regulated interstate natural gas. You leave behind any items you are carrying, and any equipment which you are proficient with merges into your form until you exit the space. engages in the provision of electricity and natural gas to homes, businesses, and wholesale customers. The most desirable of races for hosts are humans, drow, elves, githzerai. You are immune to disease and acid damage.ĭue to the fluid nature of your form, you can move through a space as narrow as 1 inch without squeezing. In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid. On a hit, they deal your choice of bludgeoning damage equal to 1d6 + your Strength modifier or acid damage equal to 1d6 + your Constitution modifier.
![d&d slime race d&d slime race](https://pbs.twimg.com/media/Esc5-WDU0AAnBTD.jpg)
You can use your slimey appendages as natural weapons. You can't discern color in darkness, only shades of gray.
![d&d slime race d&d slime race](https://i.imgur.com/hE79NX3.png)
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Slimefolk have slender bodies and their size range greatly. Slimefolks tend towards no particular alignment. They seem to be able to keep living when they are extremely old and little, but the maximum age at which they're physically fit enough to be adventurers is 45. Slimefolks decay and become harder and smaller the older they get.