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The story takes place in the same map as the base game’s Eye of the Vortex campaign, but the addition of the Tomb Kings as a playable faction upends every other mechanic Total War relies on. Rise of the Tomb Kings is a massive expansion, adding the Land of the Dead in all its sandy and pyramid-y glory and tasking players to find five of the Nine Books of Nagash to gain complete control over the eternal unlife of its rulers.īuy now: P ick up Warhammer 2 if you haven’t already Warhammer II’s first DLC is also its best, bringing the undead rulers or Nehekarah to virtual life for the first time in history. Total War: WARHAMMER II – Rise of the Tomb Kings The closer we get to Warhammer 3's release date though, the cheaper these add-ons will get, so patience is a virtue in this case. That still leaves a fair amount of add-ons that need evaluating, so we've put together this guide to help you decide which expansions are worth grabbing straight away, and which are worth skipping or at least waiting for a sale to drop.
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That's not to mention all of the free content that's been released, although since you don't have to pay for that we've not focused on it for this guide. The early years saw other areas of the map fleshed out, such as in Rise of the Tomb Kings and Curse of the Vampire Coast, but in later years it was more about the smaller, more narrative focused content drops. Warhammer 2 expansions involve a mixture of big, encompassing add-ons and smaller 'set-piece' scenarios between two legendary lords.
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Warhammer 3 is coming and now that the final Warhammer 2 expansion is out it's all hands on deck for the threequel. We've had a good run, but it seems that (for now, at least) Total War: Warhammer II DLC is coming to an end.